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    Kaiju Agents Behavior

    Integration for Kaiju Agents with Unity Behavior.

    Kaiju Agents Behavior

    This extension provides to nodes for accessing the movement, sensors, and actuators of Kaiju Agents in graphs created with Unity Behavior.

    Installation

    1. Install Kaiju Agents.
    2. In your Unity project, from the top menu, go to Window > Package Management > Package Manager and click the + icon in the top left followed by Install package from git URL....
    3. Paste in one of the below options:

    Latest Release - Recommended

    https://github.com/Kaiju-Solutions/Kaiju-Agents-Behavior.git#release
    

    Specific Release

    Replace the #release in the latest release installation with the version number of the given release.

    Development

    This will pull directly from the main branch, and is not recommended unless there is a specific feature needed not yet in the latest release.

    https://github.com/Kaiju-Solutions/Kaiju-Agents-Behavior.git?path=/Packages/com.kaijusolutions.agents.behavior
    

    Samples and Exercises

    Nodes have been created for the "Microbes" and "Capture the Flag" exercises of Kaiju Agents. Additionally, a sample graph for Unity Behavior has been created for the "Box Destroyer" sample. To get started with this:

    1. Import the "Box Destroyer" sample from Kaiju Agents.
    2. Import the "Box Destroyer" sample of "Kaiju Agents Behaviour".
    3. Find the imported core Kaiju Agents assets of the "Box Destroyer" sample.
    4. Select the "Box Destroyer Configuration" and uncheck the "Clear" field.
    5. Open the "Box Destroyer" scene and select the "Agent". Remove its "BoxDestroyerController" component. Add a "Behavior Graph" component and assign the imported "Box Destroyer" graph asset to the "Behavior Graph" field.
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